Audio Timeline
The Audio Timeline allows you to add, edit, and synchronize audio tracks with your animation. You can arrange audio clips across multiple tracks to align them with specific moments in your animation. It is composed of:
Source Audio: This refers to any audio you import into the software. It is managed through the Audio Manager, and can be used to create clips, which are then placed on tracks for editing.
Tracks: Tracks are horizontal lanes where audio clips are positioned. They represent the Audio Timeline and are played back in sync with the animation.
Audio Clips: Audio Clips are portions of the Source Audio that can be placed on tracks. They can be moved, edited, and manipulated to fit your project.
Audio Markers: These are vertical orange lines used to simplify synchronization between the audio and animations. They can be placed during playback to mark specific key moments in the animation or audio.
Cursor: The cursor is a yellow vertical line that indicates the current timestamp in the animation. For more information, please refer to this article.

Audio plays during the robot shoot or virtual animation simulation. You can play the audio at various preset speeds and can loop or bounce the audio within the Timeline Region of Interest (ROI).